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These are used by customers to filter things out in Sentry. As well as a clear way to see where things came from when looking at an event.
Additionally, ANR tends to mean that the app crashed because the UI thread is blocked. (this can also be added to the mechanism description)
So might be worth clarifying that this is not the case with Unity.
Mobile: Also worth clarifying in the docs that this detection is not the same as the Android and iOS, and how they differ. And that they automatic instrumentation disables the native detection because they don't work on Unity.
The text was updated successfully, but these errors were encountered:
Today doesn't seem like we set any Mechanism:
sentry-unity/src/Sentry.Unity/Integrations/AnrIntegration.cs
Line 81 in bee77f3
The .NET SDK has a function to help set it:
https://github.com/getsentry/sentry-dotnet/blob/c2c737b37882ae5a9a34e17de9386eb620f00ba4/src/Sentry/SentryExceptionExtensions.cs#L35
These are used by customers to filter things out in Sentry. As well as a clear way to see where things came from when looking at an event.
Additionally, ANR tends to mean that the app crashed because the UI thread is blocked. (this can also be added to the mechanism description)
So might be worth clarifying that this is not the case with Unity.
Mobile: Also worth clarifying in the docs that this detection is not the same as the Android and iOS, and how they differ. And that they automatic instrumentation disables the native detection because they don't work on Unity.
The text was updated successfully, but these errors were encountered: